#pragma once

#include "AbstractDao.h"

using namespace std;

class TextureDao : public AbstractDao{	

private: DB * db;

public:

	TextureDao(void);	
	~TextureDao(void);

	void save(Element * object);
	Element * find(string id);
	list<Element*> * findAll(void);
	void deleteObject(Element * objectToDelete);

};
